Prop Hunt is a gamemode created for Garry's Mod as part of a competition in winter 2009/10, which has since been adopted as a Team Fortress 2 gamemode of the same name. There are two teams: The Props and the Hunters. Props' goal is to hide or evade death for the entire round. Hunters' goal is to kill all of the props to win.
Props spawn at the same time as hunters but are given a 30 second hiding period in which the hunters are blinded. Props start the round with the Kleiner (Half Life 2) character base in a T-pose with a blue coat. Props can choose an object on the map and take its form. After picking an object props are able to change into any other object they find. All props have different health according to their size. Props are faster than hunters by 10%.
Props are almost undiscoverable when changed and not moving but have some differing qualities when compared with real objects:
- They cannot be picked up by the hunters like normal props can.
- Hunter won't lose life when shooting them.
The hunters have the default skin of a Combine Officer (from Half Life 2). They are blinded and cannot move during the first 30 seconds of the game to allow props to hide. Each hunter has 1 crowbar, 2 guns and 1 grenade (Alt fire of the SMG). The weapons are used to kill the props, but when shooting or hitting a real object, hunters take damage (the number of life points you lose 5 heath when shooting or hitting real props). Hunters have 100 life points at the start of the game.