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Prop Hunt

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Gm prophunt (Kow@lski )
To take the appearance of a prop, the player has to aim at the desired object, then press " E ", creating a "copy" of the object as a disguise (often referred to as possessing). Contrary to what the player seems to see, the prop is locked in the map orientation and cannot rotate, presumably to allow the prop to watch around without getting caught by a wolf.

The following are ways to differentiate between a Prop and real objects:

  • When aimed at, the name and the health of Prop appears in red.
  • A Prop cannot be taken or pushed.
  • A prop will emit blood when damaged.
  • When a prop is hit, the Hunter will not take damage, and The Prop's quantity of HP will depend of the size of the taken item, going from 1 to 200.
  • When a prop dies, it will become a spectator and can look around the map.

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RIP THE RUNNERS WHEN DEATH GETS THEM, with the traps and weapons being used against them.

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Hunters Edit

The hunters have the default skin of a Combine Officer (from Half Life 2). They are blinded and cannot move during the first 30 or 35 seconds of the game to allow props to hide. Each hunter has a crowbar, shotgun, SMG and 1 SMG grenade (Alt fire of the SMG). The weapons are used to kill the props, but when shooting or hitting a real object, hunters take damage (5 HP lost when shooting or hitting real props). Hunters have 100 life points at the start of the game.

Spectator Edit

The Spectator is the type of player used when waiting for next round or a prop has died. It can be selected in the team selection menu. The Spectator can fly around the map and switch to other player's view. He is not supposed to reveal the Prop's locations or their appearance.


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